Tuesday, 24 November 2009

Head Detail

I have painted many different stages to the face to make it dirty and cut up. Below are a few images of the painted uv's and the map on the face.







Kneck

This is images of different meats for the headless bodies kneck, i think a tbone would be best seen as it has a bone in the middle.

Painting Face Map



I painted the face in order to texture it to give it a better look, i followed some tuts on how best to export the uv and found that this map was the one suggested. I have painted it and think it is a good start to better realism and should work well as a false head from the distance.

Tuesday, 17 November 2009

Head Painted Angles

This is the head i modeled with a mapped texture painted in photoshop, this is a simple lighting rig to quickly show the tones of the face.





Sunday, 15 November 2009

Interesting plate creation technique




This is a tut i did about creating plates for background usage, i couldn't find a good image to do it with but you can get the general idea.

Free Resources


Looking through some tutorials in one the guy who had made it mentioned a website which has free effects stock footage, i have been to the website, and the footage provided may prove useful in my project. Below is a video which i have downloaded from this website.

Head Shots


Ha so bad its good.


Oh well at least he tried.


Quite good especially the body bouncing at the end.


Better

Bullet tuts



This is along the same lines as what I'm doing. In the sense that its real time to slow mo, which is partially what i plan on doing.





Real slo mo of a gun with muzzle flash.





Not the best but some good inspiration, this is shot at different angles and different distance from camera.





I think this is a weak tutorial showing a pretty poor and pointless usage of this effect, i don't see why you would want to create a mussel flash on none moving footage.



Videomaker Tutorial - Bullet Effects - The best bloopers are here

This tutorial doesn't have a huge amount of usage directly but some of the points raised may be of use to me.




This tutorial was a copy of an earlier one which i have seen, due to how i plan on having the shooter in a long shot i don't feel as though i need to focus too much on the way parts move on the gun.